Journal · Notes from the archive

Notes from the archive.

← All postsData · Oct 2026

Why the server record beats the screen

Screen capture shows what one player saw. The server record knows what actually happened, to everyone, at every tick.

Most game data for AI today is captured from screens or engine hooks on a player's machine. That shows one viewpoint, compressed, with the game's truth left out.

A game server is the referee. In a battle royale it decides where every player is, who hit whom, how much damage landed and when the storm closes. It writes that down. Those records are what DataGame licenses.

For a world model, that means ground truth: positions, facing, events and outcomes for every agent in the match, not inferred from pixels. For an eval, it means a grader nobody can argue with.

Where buyers need pixels, we render them from the record and label every frame recorded or reconstructed. The truth comes first, the pictures second.